Welcome, Polyvinyl!
thank you for exploring my portfolio, custom presented for you on this hidden page on my website. I'm an artist who designs, which means I bring a maker's obsession to everything I work on. I put this on a webpage instead of a PDF because a lot of the work moves, interacts with itself, is process driven, or jumps between mediums, and flattening it felt wrong. Hope you enjoy it.
SnakeSkin - Spinning Heart
My first portfolio piece is also one of my oldest. In 2021 I was brought on by the director of Snakeskin’s visual album to help with the Spinning Heart video. It allowed me to quit my day job and focus on my art and design career full time for a while. William, the director, envisioned a story about Snake being abducted by a mysterious being from beyond our understanding of reality, one which envied creative spirits and struggled to create. This was the vision of the magic man that drove our collaboration. I tried to make the low fi 2D assets carry a tinge of nostalgia that doesn’t understand its origin. I illustrated and animated 120+ assets which were layered into a Rollercoaster sim called NoLimits 2.
Local Commissions
I take pride in being a part of my community, I love making art that people will encounter in the world! I’ve been doing Risograph posters for See You CD & Vinyl’s record store day event almost every year since 2021. I’ve also done designs for Urbana Arts & Culture, WEFT, Avionics Coffee, and other local programs!
CMYK WITW
(cyan magenta yellow key walk in the woods)
or: An Evening Flourescent Pinkness in the midwest, or: The Structural System Deprogramming Codex, or: 40.12628439756235, -88.21342433906035
This experimental comic/animation I developed, funded by the Canopy at 900, is a 5 minute experimental Risograph printed animated short film made with 4 colors. The animation was constructed in after effects, then exported into 1200 frames, color separated, Risograph printed one color at a time, pages were sorted by quality of color alignment, then bound into 150 books. The first being well aligned and last being the least aligned, those two extremes became the animation. Music by Shanna Polley
The Canopy
The canopy is a digital art installation space, 120 linear foot screen display inside a five story high end mall in the heart of chicago.
The space required serious technical coordination between me, the canopy at 900, and internal art direction teams, Future Gallerie and Haze Labs.
They recently hosted exhibitions with the AIC, including Caillebotte and O'keefe, as well as Andres Reisinger, and Refik Anadol.
working with The Canopy meant preparing animations for a unique screen playing specific export types and dimensions. A separate 120 foot version of the animation was rendered for the final display.
Museum Of The Moving Image
The piece went on to show at The Museum of The Moving Image in New York City as a part of their Festival Marvels of Media 2025 exhibiting neurodivergent new media based creatives.
Process Video
Comic Books, 2022-2025
I’ve been self publishing since I was a teenager, and since 2020 I’ve had plans to create my book projects from start to finish. This has culminated in my small press project, Get Home Safe Press. Now, I’m prepared with a Risograph SF5450 and four colors, but I have been preparing and self publishing my own comics on risograph since 2022.
Asemic and Ergodic was a collection of short stories,
Dispatches From The Imminent was the first journey into Interior Emotional Landscape Architecture and the World of P.A.N.I.C.
The Imminent: Origins was my first in-depth exploration into the lore around Dispatches
The Imminent.
The Imminent is set in a broken world. In 1,000 years, humanity lives on a planet wrecked by an unkowable disaster called Universal Shift, which has completely reshaped the planet and how we survive on it. We are an amnesiac society, forgotten where we have come from.
The Imminent is Mixed Media/ARG cartooning.
The Imminent follows researchers in the 31st century focused on uncovering the lost 20th and 21st centuries. Much of that Pre-history is recovered through data.
the comic, existing simultaneously between print and web based platforms, enables that feeling of discovery for readers.
The Imminent Origins follows Percy Lacroix, the founder of his own research methodology, Interior Emotional Landscape Architecture. below are a couple original drawings by Percy Lacroix.
some sample pages from The Imminent: Origins
the following are photographs taken by researchers in the deep future, currently only accessible in the physical world as film slides.
the final form of The Imminent: Origins is a Risograph printed comic series, which works as a digital “key” giving readers access to a larger interconnect world, including hidden information on websites and in exhibitions.
The Gimmick: The Imminent Archive.
In the narrative of The Imminent, people, places, and things from our present can be downloaded in the future from reconstructed databases. This archive is collected on TheImminent.org as a work in progress alongside the story, downloadable as .usdz files so participants can download and interact with artifacts from the story in real time.
once downloaded on iPhones, USDZ automatically open with in-camera AR
Dispatches From The Imminent
“Dispatches From The Imminent” took a dream logic approach, connecting with researchers recreating the present deep into the future through my deceased grandmother’s farm in Minnesota, I attempted using multimedia, including an installation, gouache painting, and animation,to access the gaps between their imagination and our reality.
Asemic & Ergodic
ASEMIC & ERGODIC is a collection of 5 personal short stories dealing with the borders of legibility and understanding, on literal, metaphorical, and pataphysical levels. An Asemic text is a series of gestures which appear to have meaning but cannot be deciphered, and an ergodic text is one which requires more than a trivial effort to understand. Both are kind of like people.
Caravaggio meets the magic man was imagined as a four part series following caravaggio negotiating his fate with a strange shape called The Magic Man, while simultaneously exploring his relationship to narrative, and negotiation with the systems of his time. I have published the first volume. illustrated most of the second, and have four volumes written.
(click pages to enlarge)
A sci-fi comic I made in 2020, it started as an exercise in layouts following a courier in the future, it became a diary of the pandemic written from a retrospective position, in real time as the pandemic unfolded. Four chapters, 120 pages
The House With A Mouth In The Wall
a comic pitch for a buddy dramedy following two young dreamers moving to a crater town with a magical arts economy, that is often more than you wished for. Their first home is priced at an extreme discount because it has an infestation: A mouth in the walls with vampiric properties and a mysterious ability to always know what you really want.
“This Comic Is Being Downloaded From The Future”
MFA Thesis Exhibition, Krannert Art Museum, 2025
The culmination of my work as a graduate student at the University of Illinois.
This Comic Is Being Downloaded from the Future, was about a lost cartoonist from the late 20th and early 21st century, who has been drawing prophetic comics for a future that is still being formed. It utilized props, ongoing comic projects,
it utilized risograph comics, typewritten comics, projection mapped comics, projection mapped animations, augmented reality comics, comics rendered on vellum and transparency, comics presented on analog film slide projectors, animations presented as projection mapped paintings, animations presented on VHS, and good old fashioned spiral bound books.
The Show In The Fall is a projection mapped interior of a train ride through the deep future. It utilizes 50+ assets into a resolume .DXV projection mapped build, 9 projectors and 15,000 pixels wide, running on a 2 minute loop. It required collaboration with a local space that hosted regular events.
Risograph printed plen air pixel art landscape animations
Concept art: Untitled Projection game
level designs for a point and click style film projection simulator
Atlas 9/Haze Labs commission
Atlas 9 is a 40,000 square foot installation space in Kansas City, KS with 2 floors and multiple permanent exhibitions. I helped with the concept and art direction phase, especially on the Seven Symbols designs and Filigree designs as well as the narrative. I wrote parts that went into the physical install for haze labs, including five rooms and 2 mirror rooms, a main attraction of the space. Images and video all focus on the hall of mirrors section. It required complex coordination from pre-production through install of a team of 20 artists and workers and producers.
WorldView Studios/Future of Life Institute Commission
Worldview Studios is focused on producing media that helps simplify scientific research. I was tasked with developing art for a campaign by Worldview about the future of A.I., the need for proper regulation of the industry, and the possible futures we might encounter if we don’t get a say in that future. For this project, I developed assets for a “scrollytelling” webpage, 13 illustrations of possible future scenarios, and an animated teaser.
For the web content, I worked closely with writers and web designers to make affective, communicative imagery.
the animation had a turnaround time of 2 weeks, and I was working by myself on a project scale for a team of three. I utilized 2.5 D animation in After Effects, 3D camera animation, and frame-by frame animation.
Some storyboards from the project (click to enlarge):
Scrollytelling images required complex integration into an animated reactive HTML webpage, which led to very specific needs for each image.
more info can be found at tomorrows-ai.org
13 Scenarios
(click to enlarge)
Thank you for checking out my art practice!
-Quinn