Welcome!

thank you for exploring my portfolio, custom presented for you on this hidden page on my website. A PDF format limits my animations, a reel or otherwise less interactive form would also limit the scope of my other mediums, so here we are! hope you enjoy the work I’ve made from the past 5 years

 “This Comic Is Being Downloaded From The Future”

MFA Thesis Exhibition, Krannert Art Museum, 2025

The culmination of my work as a graduate student at the University of Illinois, this Installation included projection mapped animations, pepper’s ghost holograms, Risograph prints and books, VHS tapes, downloadable artifacts, and illustrations presented as film slides, original drawings, and printed artifact takeaways.


CMYK WITW

(cyan magenta yellow key walk in the woods)

or: An Evening Flourescent Pinkness in the midwest, or: The Structural System Deprogramming Codex, or: 40.12628439756235, -88.21342433906035

This experimental comic/animation I developed, funded by the Canopy at 900, is a 5 minute experimental Risograph printed animated short film made with 4 colors. The animation was constructed in after effects, then exported into 1200 frames, color separated, Risograph printed one color at a time, pages were sorted by quality of color alignment, then bound into 150 books. The first being well aligned and last being the least aligned, those two extremes became the animation. Music by Shanna Polley


The Canopy

The canopy is a digital art installation space, 120 linear foot screen display inside a five story high end mall in the heart of chicago. 

The space required serious technical coordination between me, the canopy at 900, and internal art direction teams, Future Gallerie and Haze Labs.

They recently hosted exhibitions with the AIC, including Caillebotte and O'keefe, as well as Andres Reisinger, and Refik Anadol.


Museum Of The Moving Image

The piece went on to show at The Museum of The Moving Image in New York City as a part of their Festival Marvels of Media 2025 exhibiting neurodivergent new media based creatives.

Process Video


Comic Books, 2022-2025

Asemic and Ergodic was a collection of short stories

Dispatches From The Imminent was the first journey into Interior Emotional Landscape Architecture and the World of P.A.N.I.C.

The Imminent: Origins was my first in-depth exploration into the lore around Dispatches

The Imminent.

The Imminent is set in a broken world. In 1,000 years, humanity lives on a planet wrecked by an unkowable disaster called Universal Shift, which has completely reshaped the planet and how we survive on it. We are an amnesiac society, forgotten where we have come from.

 

The Imminent is Mixed Media/ARG cartooning.

The Imminent follows researchers in the 31st century focused on uncovering the lost 20th and 21st centuries. Much of that Pre-history is recovered through data.

the comic, existing simultaneously between print and web based platforms, enables that feeling of discovery for readers.

 

The Imminent Origins specifically follows Percy Lacroix, the founder of his own research methodology, Interior Emotional Landscape Architecture. below are a couple original drawings by Percy Lacroix

some sample pages from The Imminent: Origins

the following are photographs taken by researchers in the deep future, only accessible in the physical world as film slides.

the final form of The Imminent: Origins is a Risograph printed comic series, which works as a digital “key” giving readers access to a larger interconnect world, including hidden information on websites and in exhibitions.

The Gimmick: The Imminent Archive.

In the narrative of The Imminent, people, places, and things from our present can be downloaded in the future from reconstructed databases. This archive is collected on TheImminent.org as a work in progress alongside the story, downloadable as .usdz files so participants can download and interact with artifacts from the story in real time.

once downloaded on iPhones, USDZ automatically open with in-camera AR

Dispatches From The Imminent

Dispatches From The Imminent” took a dream logic approach, connecting with researchers recreating the present deep into the future through my deceased grandmother’s farm in Minnesota, I attempted using multimedia, including an installation, gouache painting, and animation,to access the gaps between their imagination and our reality.


Asemic & Ergodic

Five short stories about characters attempting connection through various hyperverbal and nonverbal forms. Asemic texts appear to have meaning but don’t, while ergodic texts require non-trivial effort to understand.



Caravaggio meets the magic man was imagined as a four part series following caravaggio negotiating his fate with a strange shape called The Magic Man, while simultaneously exploring his relationship to narrative, and negotiation with the systems of his time. I have published the first volume.

(click pages to enlarge)


A sci-fi comic I made in 2020, it started as an exercise in layouts following a courier in the future, it became a diary of the pandemic written from a retrospective position, in real time as the pandemic unfolded. Four chapters, 120 pages


The House With A Mouth In The Wall


Local Commissions

I take pride in being a part of my community, I love making art that people will encounter in the world!


The Show In The Fall is a projection mapped interior of a train ride through the deep future. It utilizes 50+ assets into a resolume .DXV projection mapped build, 9 projectors and 15,000 pixels wide, running on a 2 minute loop. It required collaboration with a local space that hosted regular events.

Risograph printed plen air pixel art landscape animations


Concept art: Untitled Projection game

level designs for a point and click style film projection simulator


Atlas 9/Haze Labs commission

Atlas 9 is a 40,000 square foot installation space in Kansas City, KS with 2 floors and multiple permanent exhibitions. I helped with the concept and art direction phase, especially on the Seven Symbols designs and Filigree designs as well as the narrative. I wrote parts that went into the physical install for haze labs, including five rooms and 2 mirror rooms, a main attraction of the space. Images and video all focus on the hall of mirrors section. It required complex coordination from pre-production through install of a team of 20 artists and workers and producers.


WorldView Studios/Future of Life Institute Commission

Worldview Studios is focused on producing media that helps simplify scientific research. I was tasked with developing art for a campaign by Worldview about the future of A.I., the need for proper regulation of the industry, and the possible futures we might encounter if we don’t get a say in that future. For this project, I developed assets for a “scrollytelling” webpage, 13 illustrations of possible future scenarios, and an animated teaser.

For the web content, I worked closely with writers and web designers to make affective, communicative imagery.

the animation had a turnaround time of 2 weeks, and I was working by myself on a project scale for a team of three. I utilized 2.5 D animation in After Effects, 3D camera animation, and frame-by frame animation.

Some storyboards from the project (click to enlarge):

Scrollytelling images required complex integration into an animated reactive HTML webpage, which led to very specific needs for each image.

more info can be found at tomorrows-ai.org

13 Scenarios

(click to enlarge)

Thank you for checking out my art practice, in addition to looking for teaching positions, I am also looking for more opportunities as a working artist, feel free to reach out!

-Quinn